Hello and welcome to today’s edition of the Digilent Weekly Recap!
However since it has been such a busy week for us here (and in Washington D.C!) we figured it would be best to run another recap!
Additionally, since we are currently running fewer weekly posts, instead of featuring 3-4 posts that we feel best represent our activities, we will instead be featuring one stellar Post of the Week. Which for this particular past seven days, is Getting Started with Waveforms.
Steve Johnson does an exceptional job of introducing Waveforms 2015, and outlining some of the improvements and goals of our main instrumentation software app’s recent rewrite.
This post is just the beginning of a ongoing series of posts on this technology. Stick around to learn how to use Waveforms to perform some useful, common tasks…as well as some that may be a bit more on the unexpected side!
Speaking of things to come, we here at the Digilent are pleased to announce we have another blog post series coming in the very near future regarding an upcoming product…a product that may or may not have something to do with the clearly-purposefully-distorted image below:
Stay tuned this upcoming week to have your burning questions answered.
In addition to our illustrious in-house activities and in an attempt to prove that we here at Digilent don’t always deliver news in cryptic riddle form, check out our News Corner to see whats moving and shaking in the world of Making!
It has been a particularly big week for those interested in the intersection of Making…. and video games.
While this particular paring tends to be a relatively common interest set in Engineers (we actually happen to have our very own Maker/Gamer expert Bobby, who has shared his personal story here!) for those of you that find yourselves at home in this particular junction you may have cause to celebrate.
You see, after 19 years, MAME Multiple Arcade Machine Emulator is now open source!
For those of you who may be unfamiliar, the MAME (an acronym for Multiple Arcade Machine Emulator) mission statement is detailed below:
MAME’s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important “vintage” software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.
And for those of us one the less technical side, Toy and Game company Mattel recently announced their commitment to get kids into the making side of play with their cheap 3d printer and super-simple CAD software!
Additionally it just so happens that Instructables.com is running a gaming themed contest until April 11th! So go out there and make some of your own waves in this exciting community!
If you need some inspiration for gaming-related projects, check out D.I.Y Space Invaders by James, or our famous Giant Snake Demo! Or if you are more interested in something on the craftier side, check out Bobby’s post on how to make your very own Legend of Zelda Chest Prop.
Have an excellent rest of your weekend, and please feel free to let us know if you try any of these gaming project (or one of your own!) in the comments below!