#include // We are creating this animal structure typedef struct animal { //animal descriptors char *name; //where do they live char *location; } Animal; main() { //We initialize the Animal struct to dog //dog can now be manipulated similarly to //a basic data type. Animal dog; //Variable Assignment dog.name = "Shiba Inu"; dog.location = "Japan"; //Print out the variables printf("dog.name = %s\n", dog.name); printf("dog.location = %s\n", dog.location); }